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How to install

Download the latest precompiled version of the plugin from Github and start using it after a simple setup.


This plugin relies on Unreal Engine's built-in Python plugin: TAPython Python plugin in Unreal Engine plugins

UE official documentation Scripting the Editor using Python

Installation Steps

  1. Download the corresponding version of the plugin from TAPython release repo @github release repo @github on the right side of the release page.

TAPython release page on GitHub

  1. Unzip it to <Your_UE_Project>\Pluginsdirectory.
├── Content                         
├── ...
└── Plugins                        
    └── TAPython       # <--- Put the plugin here
        ├── Binaries                     
        ├── Config                     
        └── Content                   
        └─ ...
  1. Launch the project, open Project Settings - Plugins - Python - Additional Path, and add <Your_UE_Project>/TA/TAPython/Python to the additional path. Restart the editor.

Python settings in Unreal Engine and adding Python path to additional Path

After adding the path, you need to restart the editor.

Verify Installation

After the three icons shown in the image below appear on the main toolbar, click the green "Chameleon icon, and in the drop-down menu, click the "Sketch" tool.

TAPython Gallery menu in Unreal Engine toolbar

Under the correct conditions, you should see the green sign in the image below and the words "Python Path Ready."

Image showing Python Path settings are ready

If you see a red cross, please check the additional path setting in the Project Settings above.

Image showing Python Path settings are not ready

"How is the installation verification implemented?"
Open <Your_UE_Project>/TA/TAPython/Python/ChameleonGallery/ChameleonGallery.json, and you can see that we executed chameleon_gallery.mark_python_ready() at the end of the "InitPyCmd" field.
This function is in If the Python path is set correctly, this function will be executed correctly; otherwise, it will not.
We use this function to hide the red error sign that would always be displayed by default through, and at the same time display the green correct sign and modify the displayed text.