In short, we can use Python to do almost every thing you did manually in the editor with User defined ENum, User Defined Struct and DataTable.
TAPython has been upgraded to version 1.04 and supports Unreal 5.0.2.
1. Support more slates: SSplitter and SExpandableArea.
2. Configurable icons for menus.
3. Reference External Json in Chameleon UI.
4. More API in PythonBPLib For instance GetViewportPixels, and we can have a lot of fun with it.
Connect UE5 editor and physical "macro keypad" with Python and Raspberry pico.
UE Python Scripting Plugin TAPython for Unreal Engine 5.0.0 has been released.
The size of the playable area of Hyrule is 10km by 8km, the landscape is 16km by 16km
Description of "Aka" name in TAPython, UE Plugin TAPython Tips
Install python 3rd packages in Unreal Engine, Part Two. UE Plugin TAPython Tips
Install python 3rd packages in Unreal Engine. UE Plugin TAPython Tips
Reload Python logic without relaunch Chameleon Tool. UE Plugin TAPython Tips
Reload python logic when launch Chameleon Tool. UE Plugin TAPython Tips
Description of "Chameleon Tool" in TAPython. All the python tools ui, are created from one SWidget. I named this kind of tool "Chameleon Tools"
HowTo debug Unreal Engine python Scripting tool TAPython. UE Plugin TAPython HowTo