| Function Name | Description | |
|---|---|---|
| remove_level_from_world | Remove specified level from current world. | |
| get_levels | Get all levels in the world. | |
| delete_umap | None | |
| apply_world_offset | None |
remove_level_from_world¶
Remove specified level from current world.
unreal.PythonLevelLib.remove_level_from_world(level_short_name) -> bool
Remove specified level from current world.
Args:
level_short_name (str): The short name of level to be removed.
Returns:
bool: Succeed or not.
get_levels¶
Get all levels in the world.
unreal.PythonLevelLib.get_levels(world_in) -> Array[Level]
Get all levels in the world.
Args:
world_in (World): The world owned the Levels.
Returns:
Array[Level]: The Levels in the world.
delete_umap¶
unreal.PythonLevelLib.delete_umap(level) -> None
Delete Umap
Args:
level (Object):
apply_world_offset¶
unreal.PythonLevelLib.apply_world_offset(level, position) -> None
UFUNCTION(BlueprintCallable, meta = (Keywords = "Python Editor"), Category = "PythonEditor")
FIntVector GetAbsoluteLevelPosition(ULevel* Level);
Args:
level (Level):
position (IntVector):
Other Editor Python Libs: